BSc (Hons) in Computing in Games Development

4 Years On Campus Bachelors Program

Dundalk Institute of Technology

Program Overview

This course delivers a strong foundation in computing principles alongside the technical and creative expertise of games development—such as programming, 3D modelling and animation, games engine technology, UX design, and game design theory. Suitable for aspiring game developers, this course is perfect for those students who are keen on coding, design and storytelling in an interactive digital world and takes you through to producing professional-standard portfolio projects.

Curriculum structure

  • Year 1: You'll begin with Programming, Client‑Side Web Development, Games Theory and Practice, Mathematics, 3D Modelling and Animation, and a Games Design Project, alongside database and networking principles. You'll begin to build your practical coding and animation skills, and produce your first game design work in small laboratory groups.
  • Year 2: The second year brings Object‑Oriented Programming, 2D Game Engine Development, 2D and 3D Character Animation, Software Testing, UX Design, alongside C++, calculus, database systems and project management. You’ll develop functional 2D engines, animate characters, and learn UX principles with real-world software, working collaboratively in team project environments.
  • Year 3: You progress to 3D Game Engine Development, Games Physics, Algorithms and Data Structures, Sound Technology, and a Universal Design Project, along with a Work Placement and optional semester abroad. You'll create physics-based 3D functionality, design game audio, and get industry experience through a minimum 15-week placement.
  • Year 4: Your final year steps into 3D Game Development, Legal and Ethical Issues in Computing, Research Methods, Entrepreneurship, and elective choices such as AI, Machine Learning, Digital Sculpting, Game Audio Implementation, Narrative Design, or Multiplayer Programming. You’ll complete a major team or individual project, applying advanced skills to create a substantial portfolio-ready game.

 

Focus areas: Programming languages (C++, C#, Java), game engine design, animation, UX and narrative design.

Learning outcomes: Graduates can design and develop playable games on industry-standard tools and methodologies in 2D/3D, understand audio, UX, game systems, and ethical/legal frameworks, and contribute to multidisciplinary teams.

Professional alignment (accreditation): This Level 8 honours degree is QQI-approved and meets industry standards in games development.

Reputation (employability rankings): DkIT’s computing degrees are well regarded within Ireland’s growing game‑development sector and computing discipline more broadly—graduates enter roles like game engine developer, designer, QA tester, UI/UX designer, AI developer, and more.

 

Experiential Learning (Research, Projects, Internships etc.)

At DkIT’s Games Development programme, you’ll gain hands‑on experience from day one using industry-standard tools in small computer labs. In your third year you’ll complete a minimum 15‑week work placement with local or international game studios, coordinated via the DkIT Placement Office. You’ll also have opportunities to participate in EU collaborative innovation projects and international exchange via Erasmus, enhancing both technical and soft skills. The department benefits from dedicated support through the IT Learning Centre and the Careers & Employability Centre for placement preparation and portfolio development.

In particular, experiential learning includes:

  • Industry placement: Minimum 15-week third-year work placement or Erasmus placement with host companies through Placement Office and departmental organization.
  • Live collaborative projects: Participation in Erasmus Strategic Partnership games projects (e.g. CitizenSchool, GENIUS) with international students and NGOs.
  • Lab-based development: Small-group labs for game engine programming, animation, UX design via the application of tools including C++, C#, 2D/3D engines, and sound tech modules
  • Support services: Access to the IT Learning Centre for programming assistance, and to the Careers & Employability Centre for CVs, interviews, portfolio development.

International exposure: Study or traineeship abroad in Semester 6 via Erasmus partnerships—developing intercultural teamworking and technical collaboration skills.

Facilities and equipment: computer labs for small group teaching, DkIT's IT Learning Centre, access to multimedia studios, animation and sound suites—all for hands‑on creative computing.

 

 

Progression & Future Opportunities

Graduates progress to exciting careers in the games industry and broader tech sector: typical roles include Game Engine Developer, Game Designer, UX/UI Designer, Quality Assurance Test Engineer, or AI/Animation Specialist, with salaries reflecting industry demand (e.g., £25k–£35k starting in Ireland). With placement experience and project work built in, you graduate with a proven portfolio and industry network.

  • University services: The Careers & Employability Centre offers placement organisation, CV sessions, interview preparation and careers fairs tailored to computing and games graduates. 
  • Employment statistics & salary ranges: DkIT Computing graduates have been found to secure related employment within six months of graduation, according to departmental and institute career follow-up surveys.
  • University–industry links: Collaborations with industry and Erasmus project partnerships provide exposure to live briefs and links with NGOs, studios, and tech partners
  • Accreditation value: QQI-approved Level 8 honours degree ensures employer recognition and access to postgraduate study
  • Graduate outcomes: The majority of graduates progress to employment in game studios in Ireland or overseas, in engine programming, analytics, animation, or UX; others engage in research or postgraduate study

Further Academic Progression:

You can go on to postgraduate studies at DkIT, including:

MSc in Computing in Computer Animation

MSc in Computing in Games and Extended Reality

MSc in Medical Device Software Engineering

You may also undertake HDip, research master's or PhD in related creative computing or technology fields

Program Key Stats

€10950 (Annual Cost)
€ 30
Sept Intake : 1st Jun


Eligibility Criteria

AAA - CCC
3.0
28
70

6.0
60

Additional Information & Requirements

Career Options

  • Game Engine Developer
  • Game (Narrative) Designer
  • Shader Programmer
  • Multiplayer Game Developer
  • UI and UX Designer
  • Creative Manager
  • Front End Developer
  • Java/ C++ Developer
  • Software Tester
  • Mobile Developer
  • Full Stack Developer
  • AI Developer
  • Database Developers
  • Software Architects
  • Build & Release Engineer
  • Requirements Engineers
  • Scrum Master

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