You'll build up your core skills as an animator, learning game pipelines and the roles of different specialisms within the games industry. You'll then work on team-led projects and collaborate with artist; you'll rig and animate models following the animation pipeline to bring your ideas to life.You'll learn what it takes to make a game, including asset creation, project management and pipelines, pitching ideas, and considering theories about what games are and how they engage players. Developing your skills in animation, you'll enhance cross-disciplinary groups as you pitch a game to tutors and build it together.You'll explore the fundamentals of game development and the various roles and processes within the industry, while specialising in game animation.Working in multi-skilled teams, you'll apply game theory to the creation of novel digital games, allowing you to develop your practice as an animator and experience the whole process of game development.
A placement year can be taken before the final year.
As a guide our typical offer at undergraduate level is 104 -- 120 UCAS Tariff points, primarily from Level 3 qualifications such as but not limited to A-levels, a BTEC/UAL Extended Diploma or a Foundation Diploma. IELTS 6.0 with 5.5 in each section.
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