You'll explore the principles of game art in the context of traditional art practice, combining subjects like landscape painting with advanced Photoshop, concept art with critical analysis, and life drawing with 3D modelling. We'll also build your expertise in concept, character and environment art, agile project management, and development pipelines and processes.Focused on industry practices, much of your learning will come from working in game development teams -- devising and developing real games using real-world practices.
You can take placement year before your final year.
As a guide our typical offer at undergraduate level is 104 -- 120 UCAS Tariff points, primarily from Level 3 qualifications such as but not limited to A-levels, a BTEC/UAL Extended Diploma or a Foundation Diploma. IELTS 6.0 overall is needed, with 5.5 in each section.
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