This course explores creature design through animal anatomy, worldbuilding, and believability across a range of professional contexts, production methods, and industries. You will investigate approaches to developing creature designs inspired by existing animals. There is a focus on experimentation to create imaginative creature designs as well as ensuring believability through considering skeletal, muscular and surface anatomies. You will develop creatures and their life cycles, behaviours, relationships with other characters/creatures and interaction with the environment. There may be opportunities for cross-disciplinary influences from science to help inform creature design.
Graduation/Diploma with a minimum overall GPA of 3.0; Application form; IELTS (International English Language Testing System): Overall score of 6.0, with no individual component below 5.5.
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