MSc Computer Game Engineering

1 Year On Campus Masters Program

Newcastle University

Program Overview

The MSc Computer Game Engineering at Newcastle University is a full-time, one-year program designed to equip students with the technical skills required to develop sophisticated computer game software. It is ideal for graduates with backgrounds in computing or related fields who aspire to pursue careers in game development, simulation, or interactive systems engineering.


Curriculum Structure

Phase 1 – Core Knowledge and Skills (60 credits):
The first phase introduces foundational concepts through modules such as Advanced Programming for Games, Advanced Graphics for Games, and Advanced Game Technologies. These modules provide students with essential skills in programming, graphics rendering, and understanding game technologies, preparing them for more advanced topics in game development.

Phase 2 – Practice and Application (40 credits):
In the second phase, students apply their knowledge through modules like Game Technology Innovations and Engineering Gaming Solutions within a Team. These modules emphasize practical skills, teamwork, and innovation in game development, allowing students to work on real-world projects and industry-relevant problems.

Phase 3 – Individual Project and Dissertation (80 credits):
The final phase involves a substantial individual project, culminating in a dissertation.


Focus areas: “Game programming; Graphics rendering; Game technologies; Team-based development; Research and development in game engineering”

Learning outcomes: “Develop advanced programming skills for game software; create realistic graphics and simulations; innovate with emerging game technologies; collaborate effectively in team-based projects; conduct independent research or development in game engineering.”

Professional alignment (accreditation): The program is accredited by the British Computer Society (BCS), ensuring that it meets the professional standards required for a career in computer game engineering.

Reputation (employability rankings): Newcastle University is recognized for its strong links with the game industry and high employability rates among its graduates. The program's Industrial Advisory Board, comprising professionals from leading game companies, ensures that the curriculum aligns with industry needs.

Experiential Learning (Research, Projects, Internships etc.)

This programme focuses on the practical application of advanced software engineering principles to game development challenges. You will gain hands-on experience in the University's computing labs, working with industry-standard game engines and programming tools. This technical, project-led approach is delivered through:

  • Industry-Standard Game Engines: The curriculum is built around practical work with core industry platforms, primarily Unreal Engine and Unity, using C++ and C# for programming game systems.

  • Substantial Group Project: A key component is a collaborative group project where you will work in a team to design and develop a complete game, simulating a professional studio environment.

  • Specialist Computing Facilities: You will have access to Newcastle University's dedicated computing labs, including the Secure Systems Laboratory and high-performance workstations suitable for graphics and game development.

  • Individual Technical Project: The programme culminates in a significant individual project where you will engineer a sophisticated piece of game technology, such as a graphics renderer, physics system, or AI framework.

Progression & Future Opportunities

Graduates of the MSc Computer Game Engineering at Newcastle University typically secure highly skilled roles in the global games development sector, with many working for prominent studios or starting their own ventures; others leverage advanced programming, graphics, and problem-solving expertise in related industries such as simulation, digital media, or software development. Most alumni report rapid career progression, competitive salaries, and strong professional mobility, drawing on the specialist skills developed during the course:

  • Careers support is provided by Newcastle University’s award-winning Careers Service, including bespoke employability workshops, employer networking events, digital portfolio development, and interview preparation tailored for games sector roles.

  • Typical job roles for graduates include Gameplay Programmer, Technical Artist, Graphics Programmer, and Game Engine Developer.

  • Recent graduate employment rates consistently exceed 90%, with average starting salaries around £32,000 to £38,000 per year, and Newcastle graduates recruited by major companies such as Ubisoft Reflections and Sumo Digital.

  • The university has strong industry links, regularly collaborating with studios such as Epic Games, Ubisoft, and local North East gaming startups; students benefit from insight talks, mentoring, live project briefs, and game jam sponsorships.

  • The MSc is accredited by TIGA, the UK games industry body, which adds long-term value and credibility to the qualification for employers in the international games and digital media sectors.

  • Program outcomes include mastery of 3D graphics technologies, advanced C++ programming, teamwork, and project management—skills highly valued by employers throughout creative and tech industries.

Further Academic Progression:
Graduates may proceed to doctoral study (PhD) in Computer Science, Digital Media, Artificial Intelligence, or Games Technology at leading UK and international universities. Additional options include research degrees in Graphics, HCI, or Computational Creativity, as well as opportunities for postdoctoral research or interdisciplinary collaboration in media labs and academic institutes.

Program Key Stats

£32,300 (Annual cost)
£
£ 50
Sept Intake : 30th Jul


No
Yes

Eligibility Criteria

3 or 4 Years

N/A
N/A
N/A
6.5
90
2:1
1220
29

Additional Information & Requirements

Career Options

  • Programmer at Coconut Lizard
  • Associate Audio Programmer at Creative Assembly
  • Systems Designer at Rockstar North
  • Mechanics Programmer at TT Games
  • Game Programmer at Ubisoft
  • Game Programmer at Red Kite Games
  • Game Designer at ByteDance

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